Hosting Commands
Team Games were added back for anyone to host! Scroll to the bottom of this list to see the new commands.
If the command's description says "In PMs," PM Lady Monita the command.
If the command's description says "In PMs," PM Lady Monita the command.
Player Management:
Points Management:
Game Management:
In-Game Data Generators:
Other Generators:
PS Commands:
Pokemon Display:
Team Management:
- .apl [player a], [player b], [...] - add the specified player(s) to the game
- .rpl [player a], [player b], [...] - remove the specified player(s) from the game
- .pl / .players - display the player list
- .shufflepl - shuffle and display the player list
- .clearpl - clear the player list
Points Management:
- .apt [player a], [player b], [...], [#] / .addpoint [player a], [player b], [...], [#] - give [#] points to the specified player(s)
- .rpt [player a], [player b], [...], [#] / .removepoint [player a], [player b]. [...], [#] - remove [#] points from the specified player(s)
- .aptall [#] - give [#] points to all players
- .rptall [#] - remove [#] points from all players
- .mpt [player a], [player b], [#] - move [#] or all of [player a]'s points to [player b]
Game Management:
- .gtimer [#], [seconds] - set a timer for [#] minutes or seconds if specified
- .randgtimer [seconds], [min], [max] - set random timer between [min] and [max] minutes or seconds if specified
- .gtimer off - turn off the previously set timer
- .store [message or command] - store a message or command to be used throughout the game
- .stored - display a stored message or use a stored command
- .twist [twist] - set or view the twist for the game
- .gcap [#] - set or view the player cap for the game
- .scorecap [#] - set or view the score cap for the game
- .storewinner [player a], [player b], [...] / .savewinner [player a], [player b], [...] - set the specified player(s) as the winner(s) and continue the game
- .win [player a], [player b], [...] / .winner [player a], [player b], [...] - set the specified player(s) as the winner(s) and end the game
In-Game Data Generators:
- .rability [#] - generate up to 6 abilities
- .ritem [#] - generate up to 6 items
- .rmove [#] - generate up to 6 moves
- .rpoke [#] / .rpokemon [#] - generate up to 6 Pokemon
- .rtype - generate a single or dual typing
- .rextype - generate a single or dual typing of an existing Pokemon
- .rcolor - generate a Pokedex color
- .regg - generate an egg group
- .rnature - generate a nature
- .rcat / .rcategory - generate a Pokedex category
Other Generators:
- .ranswer [game] - in PMs, generate a hint and answer for the specified game
- .rchar / .rcharacter - generate a character
- .rloc / .rlocation - generate a location
- .rletter - generate a letter
- .rpick [option 1], [option 2], [...] - generate one of the specified options
PS Commands:
- .starthangman [room], [answer], [hint] - in PMs, start a PS hangman game
- .endhangman [room] - in PMs, end the current PS hangman game
- .roll [arguments] - use !roll with the specified arguments
- .dt [arguments] - use !dt with the specified arguments
Pokemon Display:
- .showgif [room], [pokemon 1], [pokemon 2], [...] - in PMs, display up to 5 Pokemon gifs
- .showbwgif [room], [pokemon 1], [pokemon 2], [...] - in PMs, display up to 5 BW Pokemon gifs
- .showrandgif [room], [typing], [#] - in PMs, display up to 5 random Pokemon gifs, optionally matching the specified typing
- .showrandbwgif [room], [typing], [#] - in PMs, display up to 5 random BW Pokemon gifs, optionally matching the specified typing
- .showicon [room], [pokemon 1], [pokemon 2], [...] - in PMs, display up to 30 Pokemon icons
- .showrandicon [room], [type], [#] - in PMs, display up to 30 random Pokemon icons, optionally matching the specified typing
Team Management:
- .splitpl [# of teams], [team name 1], [team name 2], [...] - splits the player list into # teams, team names optional
- .unsplitpl - removes teams (maintains individual players' points)
- .apt/rpt [team], [# of points] - add/remove # points from a team (.apt/rpt [player] will automatically use the player's team)
- .atpl [team], [player 1], [player 2], [...] - add or move player(s) to a team (including points)
- .win [team] - declare all members of a team as the winners